![]() Then Pennmütz left and Gonzo took the drums. Murphy stayed with the band for less than a year then left leading Semmel to take over the vocals duties and the band carried on as a trio. Semmel quotes Restless, The Sharks as well as Gene Vincent and Johnny Burnette as influences while the others were more into the 80’s Psycho scene and a bit of Punk too. Klein and Glenz were soon joined by Murphy (singer/second guitar) and Pennmütz on drums (both from Bonn). They were very young (Glenz was 16!) and that was the first band for both of them. Uwe had started to play doublebass and was looking for a guitar player to form a neo-rockabilly / psychobilly band. Sebastian Glenz aka Semmel (guitar) met Uwe Klein through his older brother. Generally, each attack is more powerful than the last, and the player may choose which one to use to fight.The Scannerz started in late 1985/ early 1986. Monsters can be obtained through scanning a product barcode, and made to fight other monsters through a battle with another controller, or a battle with a NPC when a barcode belonging to another console is scanned.Įach monster has up to three attacks that can be learned when it gains enough HP. The Skannerz Commander console has another 126 monsters and 12 secret monsters that are unobtainable on the other models. There are 126 monsters to collect divided evenly between the first three consoles and 12 secret monsters (commonly known as the "Exiles") that any console can get. This battle is set up the same but at the end of a player battle the winner is given special items. The top half of the orb can be connected to the top half of a separate player. The orbz have a larger focus on strategy, the player must choose the monsters and strategy before the battle starts once the battle commences, the player has no control over the battle except to cheer the team on. the top half is where the dizks are inserted and battled.the bottom half is the storage compartment for the dizks.Not all previous monsters are included but the selected were put into disks ("dizks") which plug into the orb. The Skannerz Orbz are balls that act as arenas for other monsters. The fourth Skannerz series did not involve barcode scanning. Each track has its own obstacles: off-road has bumps that the players have to avoid, drag involves car swaying from side to side along the track and street involves car slowing and sliding around turns. Races involve beating the other opponent and also involve 5 Speed Gear changes. Hindrances can pop up anytime the players scan a barcode in the form of losing car to the police, being impounded or a modified car crashing into a tree and losing a part. Only one of each car and car part can be obtained. Parts are also obtained the same way as dealership cars, but are received from the Garage. Cars and parts can be obtained by scanning barcodes and either receiving a car from the dealership or beating your opponent in a Pink Slip style race. ![]() The players start the game with a basic vehicle known as the "Gizmo" and they must win a certain number of races to progress in rank, from Rookie to Amateur to Pro. ![]() The game also has 64 optional parts that can be installed onto any of player's vehicles to upgrade them. There are 120 cars in total, which consists of 40 cars per class. The Skannerz Racerz is the third in the Skannerz series, where the players can scan barcodes, and race cars from three classes: "Off-Road", "Drag", and "Street". The Skannerz Commander game is incompatible with the original Skannerz models. With this model the user that scans can get the opponent's monster by winning, but this means that therefore they will lose a monster with a loss. There are no "tribes" in this version nor are there different models. The Skannerz Commander is second in the series. Additionally, the monsters also each possessed a special 'type' or 'class' - these types are: There are 126 monsters to collect and control between the 3 controllers. Another feature is the two player battle system where two versions could be linked together and battle. Also, items could be gathered from Universal Product Code barcodes. If a player scans a barcode containing a rival tribe's monster, a battle would be initiated. The original Skannerz came in three versions which represented the three tribes: Radica brand barcodes have the additional feature of being able to act as a healing code in the first 2 iterations of the game. Skannerz is a series of electronic toys made by Radica Games that use barcode technology to create an interactive battle game. JSTOR ( November 2017) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed. ![]() Please help improve this article by adding citations to reliable sources.
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